#include <geometry_msgs/PoseStamped.h>
#include <roborts_msgs/ArmorsDetected.h>
Go to the source code of this file.
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enum | roborts_decision::Posture { roborts_decision::Posture::TILTANGLE,
roborts_decision::Posture::TWIST
} |
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enum | roborts_decision::MyRobotBehavior { roborts_decision::CHASE,
roborts_decision::ESCAPE,
roborts_decision::GOAL,
roborts_decision::SUPPLY
} |
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enum | roborts_decision::ArmorId { roborts_decision::FRONT = 0,
roborts_decision::RIGHT = 1,
roborts_decision::BACK = 2,
roborts_decision::LEFT = 3
} |
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enum | roborts_decision::BuffStatus {
roborts_decision::RED_RESTORATION = 1,
roborts_decision::RED_PROJECTILE_SUPPLIER = 2,
roborts_decision::BLUE_RESTORATION = 3,
roborts_decision::BLUE_PROJECTILE_SUPPLIER = 4,
roborts_decision::NO_SHOOTING = 5,
roborts_decision::NO_MOVING = 6,
roborts_decision::UNKNOWN_STATUS = 7
} |
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enum | roborts_decision::EnemyBuffZone { roborts_decision::PROJECTILE_SUPPLIER,
roborts_decision::RESTORATION
} |
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enum | roborts_decision::RobotType {
roborts_decision::RED_1 = 3,
roborts_decision::RED_2 = 4,
roborts_decision::BLUE_1 = 13,
roborts_decision::BLUE_2 = 14,
roborts_decision::UNKNOWN_TYPE
} |
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enum | roborts_decision::RobotId { roborts_decision::MY_ROBOT_1 = 0,
roborts_decision::MY_ROBOT_2 = 1,
roborts_decision::ENEMY_ROBOT_1 = 2,
roborts_decision::ENEMY_ROBOT_2 = 3
} |
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enum | roborts_decision::MyColor { roborts_decision::RED,
roborts_decision::BLUE,
roborts_decision::UNKNOWN_COLOR
} |
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enum | roborts_decision::Decision { roborts_decision::OFFENSIVE
} |
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enum | roborts_decision::RobotBehavior {
roborts_decision::RobotBehavior::SPIN_FORWARD,
roborts_decision::RobotBehavior::SPIN_IN_PLACE,
roborts_decision::RobotBehavior::STAY_STILL,
roborts_decision::RobotBehavior::KEEP_DIRECTION_MOVE,
roborts_decision::RobotBehavior::SET_GIMBAL_ODOM_POSE,
roborts_decision::RobotBehavior::SHOOT_AIMED,
roborts_decision::RobotBehavior::TOWARD_W_POS_SHOOT
} |
| Basic action of robot. More...
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enum | roborts_decision::Signal { roborts_decision::Signal::NONE,
roborts_decision::Signal::HELP
} |
| Signal for interaction between robot. More...
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